A Planet Full of Cats
You play Judy, a space bounty hunter sent to investigate a mysterious signal from a planet in the “Federated Feline System.” The premise is charmingly ridiculous in the best way: you’re basically an interstellar professional… whose mission is “please locate the missing cats.” And the game commits to it by turning the whole planet into a series of richly illustrated zones where cats are hidden in plain sight, behind objects, tucked into scenery, and occasionally placed like the devs are personally trying to test your eyesight.

Presentation is a big plus: it’s colorful, readable, and packed with detail—exactly what you want for a game that lives or dies on visual scanning. (And yes, it’s the kind of game where you’ll say “that’s not a cat, that’s a leaf” at least once, only to discover the leaf was, in fact, a cat.) The downside of that detail is that it can sometimes blur the line between “cleverly hidden” and “I’m clicking everything because I’ve lost trust,” but the exploration layer helps keep it from becoming pure pixel-hunting.

It also fits neatly into Devcats’ broader “Full of Cats” vibe—if you’ve played their other cat-spotting games, you’ll recognize the cozy humor and the collector-friendly structure, just scaled up to a whole planet. A practical note: it released on 9 April 2026 on Steam, and at the moment Steam still shows too few user reviews to generate a definitive score—so it’s a “judge it on the concept and execution” game more than a crowd-validated hit (yet).
