Biplane Baron 2: Flying Aces
Content helps a little, but not enough. The game’s story mode has you play as six historical aces—starting with Andrew Beauchamp-Proctor and ending with Manfred von Richthofen (the Red Baron)—with 21 total maps and achievement targets per map. That sounds like variety, yet the structure is still fundamentally “repeat the same kind of run, chase a better result,” and it doesn’t introduce enough new mechanics or enemy behaviors to keep those maps feeling meaningfully distinct.
Polish is another sore spot. Even basic UI presentation appears messy for some players—one community report notes upgrade-screen stats being out of alignment and obscured, which doesn’t inspire confidence in the overall finish. When a game is built around quick loops and upgrades, that layer needs to be clean and satisfying, not something you wrestle.
If you catch it at a deep discount and you’re just craving a simple, lightweight shooter, you might get a bit of mindless fun out of it. But as a standalone arcade experience, it doesn’t deliver the punch, variety, or polish needed to stand out.
