Dominions 5: Warriors of the Faith
What makes Dominions 5 special is the sheer scale of its toybox. You’re choosing from 80+ nations across three eras (Early/Middle/Late), with wildly different themes—Norse myth, Romans, Aztecs, Kievian Rus, and even Lovecraftian nightmares—explicitly not the usual “elves-and-orcs” fantasy template. Then you stack that with a magic system boasting 900+ spells, 400+ magic items, global rituals, and yes, blood magic fueled by human sacrifices (HR will be contacting you shortly).
Battles are where the game’s personality really shows. You don’t micromanage every swing; you set up commanders, formations, scripts, and let the chaos unfold—now with simultaneous movement so the carnage resolves faster and feels more “everything is happening at once.” And the bless system is wonderfully diabolical: in Dominions 5, your god’s bless effects are customizable, meaning you can craft sacred troops that feel like divinely sponsored super-soldiers… or expensive disappointments, depending on your build.
The biggest “warning label” is also the main appeal: Dominions 5 is deep, dense, and unapologetically nerdy. The UI and visuals are functional rather than flashy, but that’s the trade: you’re getting a strategy sandbox that players still rate Very Positive on Steam.


