International Secret Agent
If this sounds familiar, that’s because the game feels like a modern reimagining / spiritual cousin of the 1980s Commodore 64 classic Agent USA—an educational chase game built around travel planning, geography knowledge, and crystal-based problem solving. The DNA is absolutely there. The issue is the execution.
Graphically, International Secret Agent aims for “glorious 2D pixel art” and “8-bit style without hardware limitations,” but the presentation often lands closer to “prototype art that accidentally shipped.” Sprites can feel tiny and under-animated, environments read more functional than atmospheric, and the overall look lacks the punch and charm you want from a retro throwback. It’s not ugly, but it is plain—like a spy movie filmed in an empty airport terminal with the lights half off.
On the plus side, the concept is wholesome and genuinely different: it’s family friendly, it’s explicitly educational, and the unique airport-per-region idea is a nice touch. It’s a neat “geography-as-gameplay” pitch—just one that needs stronger visual identity and more polish to really stick the landing.
