Sacred Zodongga Defense
Gameplay-wise, it’s a 3D tower defense experience with a top-down perspective and a straightforward, old-school rhythm: enemies attack in waves, different nations send in their best troops, and you counter by placing defenders and ambushes with increasingly smug strategic confidence. The early levels ease you in—just enough time to feel clever—before the game starts asking important questions like: “What if we send more enemies?” and “What if the enemies are meaner?” and “What if we attach that meanness to a boss with special abilities and give it a personal grudge?”
Where it gets surprisingly satisfying is progression. You’ll unlock new towers and meet new enemies as you move forward, and with 100+ levels across three difficulty settings (easy/intermediate/hard), there’s a lot of runway to experiment and then immediately blame yourself when your “perfect defense” collapses because you forgot the classic tactical principle: bosses do not care about your feelings.
Tone-wise, it’s charmingly ridiculous. The game takes its “sacred island” stakes seriously, then undercuts it with a banana obsession so sincere it becomes a philosophy. It even tosses in a proverb—“When the monkey looks upon the mountain, he thinks of bananas…”—which is either profound wisdom or the official slogan of my entire gaming backlog.
Also: there’s a demo on Steam, which is basically the game politely saying, “Go on then—defend the jungle. You know you want to.” Developed/published by CRX Entertainment Pte. Ltd..


