Super Sean 007
Mechanically, it keeps things clean and classic. You progress through mostly linear levels, beating back a mix of enemy types while completing main quest requirements to move on. There are also side quests for players who like poking into corners, and teleport points that let you backtrack—perfect for when you realize you missed something and can’t sleep until it’s fixed.
The nicest surprise is the replay hook: finish all levels and the game resets, turning your run into a personal best high score chase. So yes, you’re saving Haraku… but the game quietly encourages you to become the kind of agent who saves Haraku with optimal routing.
It’s not a sprawling, modern mega-platformer, but it doesn’t try to be. It’s a compact adventure with a goofy premise, scenic backdrops, and a satisfying “run it back” loop—plus a villain so shamelessly evil and bald you almost respect the commitment.


