Super Sean 008: Xelar's Revenge
On paper, 008 brings “new stuff”: dozens of new enemies, “many new magical places,” and a symphonic soundtrack, alongside the same fast-paced 2D jump & run foundation. In practice, the moment-to-moment still feels extremely familiar. You’ll be doing the same kind of platforming beats—move, jump, dodge, fight—just in different scenery. If you loved 007 and simply want “more Sean,” that’s fine. But if you were hoping for a sequel that meaningfully expands the formula (new movement tech, a twisty progression system, more ambitious level structure, or richer set-piece design), 008 doesn’t quite get there.
The result is a game that’s easy to recommend only with a qualifier: it’s a pleasant continuation for fans, but it doesn’t feel essential. The funniest part is that the narrative stakes are higher (“defeat Xelar once and for all!”), while the design changes are comparatively modest—so the game’s own plot is more ambitious than its sequel upgrade list.


