Tales of Grimace
The other headline is the origin story: Tales of Grimace began as a hobby project by 16-year-old Australian developer Savas Savvidis, later supported by more experienced developers to push it toward commercial quality. That matters, because the game has the vibe of someone who loves classic JRPGs enough to recreate the feeling—earnest worldbuilding, serious themes, and then a sudden moment of adolescent humor that arrives like a whoopee cushion in a cathedral (which, to be fair, is extremely on-brand for a coming-of-age adventure).
On the gameplay side, Steam frames it as exploration-heavy and story-focused: you travel across Terra’s landscapes, meet story-relevant characters, and dig into the mysteries behind a protagonist “tormented by his past.” It’s the kind of RPG where you’ll come for the quest to stop the cult… and stay because you’re emotionally invested in a teenager who deserves one single peaceful afternoon.


