The Sun Shines Over Us
Structurally, it’s choice-driven with three main character routes (platonic routes, not romance-first “date everyone in homeroom” chaos), and your decisions shape what scenes you see and where Mentari ends up. And because the game knows you will absolutely wonder “what if I picked the other option,” it actively encourages replaying: missed scenes can be discovered on another run, opening deeper conversations and new moments.
Content-wise, it’s meaty: 15 chapters across a 100,000+ word story, with 6 endings—and the game loudly reassures you there’s “no sad ending,” which is basically the VN equivalent of a warm blanket and a cup of tea after a rough day. Presentation is classic visual novel comfort food: 15 animated characters (with two fashion styles), 25+ backgrounds, 31 CGs to collect, and “memorable BGM” that tries its best to soundtrack your internal monologue when you realize you accidentally chose the dialogue option that reads like “I have never spoken to a human before.”
If you’re looking for twitch-skill gameplay, this isn’t it—the game explicitly isn’t about reflexes, it’s about learning, emotions, and choices. If you’re looking for a heartfelt, replayable story where progress is measured in understanding rather than headshots, it shines exactly where it claims it will.


