Totally Accurate Battle Simulator
What keeps TABS from being a one-joke novelty is the amount of stuff to do. You’ve got campaigns, sandbox mode, and a buffet of silly units to throw into increasingly ridiculous matchups. If you ever catch yourself thinking, “I wonder what happens if I pit 200 cavemen against a handful of… extremely confident monks,” the game doesn’t judge you. It nods approvingly and hands you the spawn budget.
The big longevity win is creation and community content. The Steam feature list leans hard on it—Workshop support, plus a unit/map/faction creator and campaign/battle creator. This is where the game becomes a bottomless toy box: you can build your own absurd factions, make custom scenarios, and download other players’ creations when your own imagination runs out (it won’t, but your sleep schedule might). The Unit Creator in particular is a headline feature that went from beta to full release as an official update—so it’s not just “modders will fix it,” it’s baked into the experience.
There’s also multiplayer if you want to turn friendly rivalry into a science project (“Okay, but what if my army is only guys with shields?”). And when you want to get closer to the action, Unit Possession lets you take control and experience the battlefield from the dumbest possible angle—directly inside the wobble.
Now the honest bit: TABS is not a clean, competitive, perfectly readable RTS. The same physics that make it hilarious can make outcomes feel inconsistent, and the “accuracy” in the title is very clearly a prank. If you need tight balance and deterministic tactics, this will feel like playing chess where the pieces occasionally decide to ragdoll. But if you want a strategy game that constantly surprises you, rewards experimentation, and stays funny even after dozens of hours, it’s a standout—made with obvious personality by Landfall Games.


