Darktide finally lets you leave the hive… and immediately invents new ways to punish you outdoors

Warhammer 40,000: Darktide dropped its “Beyond the Hive” update and the headline feature is Expeditions—a new mode that takes you outside Hive Tertium into more open scavenging zones, with random elements so runs don’t feel copy-pasted. You’re hunting Tech-Remnants, choosing when to extract, and visiting Deadsider Sanctuaries to trade salvage for goodies.
And because this is Darktide, it also adds a new monstrosity: the Ogryn Pack Master and his Armoured Pox Hounds, which sounds like a children’s book but plays like a panic attack. The update rolls in balance changes for classes and weapon tweaks, plus a new live event tied to Expeditions progression.
What does it mean for gamers? In practical terms, Expeditions are a fresh loop for co-op groups who were starting to feel mission fatigue. The “sequence of zones + decide when to cash out” structure changes the vibe from “complete the mission” to “how greedy do we get?”—which is the sacred co-op question.
The best runs won’t be “we won,” they’ll be “we stayed too long because Dave insisted we could totally handle one more zone, and then the dog-tank tackled me into next week.”
The comedic consequence: players will immediately create new social roles. One person becomes the Greed Goblin (“We can do one more!”), one becomes the Timer Accountant (“We have 1:43 left, you psychopath”), and one becomes the Extraction Parent (“Everyone to the Valkyrie. Now.”).